G-VHGXV114NQ

Just look at this! This is our future in metaverses if UE5 will used for this purposes! Watch it to the end. This shows what procedural city generation can do. All avatars are created using Metahuman. Unreal no longer has a polygon limit. You can imagine what this means. Now you can use complex geometry with millions of polygons! And raytrasing as sure. What is really cool - this demo was not on a PC but on PS5 - game console!