I am not sure if everyone is aware about what creates lag. Pls fill in the gaps if you know more issues :-). But for me, in the past I used a lot of prims. Using more than 3000 prims on one region can make it laggy. Even, make the objects phantom if possible, which will keep the serverusage better. Then, bad scripts. Most SL scripts are old and have a heavy usage. And also very important; the textures. If you import textures, try to reduce them to no more than 1000 pixels. I use mostly 500x500 and edit them in Gimp, a free tool. Above that number the viewer even won't import them. It will keep the use of your content mostly free from lag. Last: using a cableconnection instead of wifi helps a lot, your usage goes a lot faster and sometimes HG doesnt work for visitors.
Nhuuma Duma
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Alvina Vanima
About the client, the viewers are non consolidated assemblies of the works of many non professionnally-appointed developers. Most viewers suffer of memory leaks: music interfering with huds, huds interfering with rezzing, scripts of animations interfering with hud scripts and any other scripted mesh and reciprocally. But the miracle is there: we face less and less crashes because we develop the art of viewer tricking.
What could you think of someone complaining about lag, with a avatar of 255.000 complexity, wearing facelight, with flexi hair and shoes of 50.000 complexity each?
Why is the default avatar with a complexity of 1000 not the appropriate reference for non lagging avatar? Just because only car, sailing or surfing racers are those using those scriptless , meshless, shoeless, avatars.
So , in my opinion, and i could argue with stronger numbered facts, is often the symptom of an unaware user , playing on a weak computer, with a poor bandwith, in a script and prim-rich simulator and unable to setup their graphic settings and complexity parameters. We are all somewhere between those extremes.
Regarding the server, opensim and SL servers require multicore servers and robust, databases, and regions distributed of differents hard disks. But in Opensim, rare are the grids working and organized with such strategies. Dreamgrid or Worldbox users most often hosts the grid on their own computer and suddenly realize that they dont face any lag. Of course they dont depend on Internet anymore showing that the bandwith and internet trafic are important sources of lag.
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Magnus Morgenstern
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Avia Bonne
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