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Today I will show you the “alternative primitives” in the Sacrarium Viewer. I often build something out of primitives. Sometimes these are entire locations. I was always annoyed with the default texture on primitives. This is a wood texture, or something like that. When you build, you very quickly stop seeing the geometry of your building. The texture hides it. It always seemed extremely inconvenient to me when I create a location in the "white box" stage. Today I painted a special architectural texture for construction. It is gray with a white mesh applied, which shows the geometry of the object very well. This texture will be the default texture for primitives in the Sacrarium Viewer.