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Full avatar with hair, 16K of complexity, including materials for skin and makeup and scripts to handle head the body changes.

We can look great without slowing down simulators and viewers, we just have to think deep.

In this regard, a big thank you to WhiteAngel Deed for finding the solution to the alpha blending issue with BoM on skin (you know, those squares looking different on the skin after alpha has been applied). This will not be a problem anymore

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